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PostPosted: Sun Jan 04, 2015 22:21 Reply with quote
Kirill
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Joined: 24 Dec 2006
Posts: 764
Location: Волгореченск




Really- both, but externals are more important. Internal textures I can badly, but paint myself.

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PostPosted: Sat Jan 17, 2015 15:49 Reply with quote
ce_zeta
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Joined: 29 Jul 2012
Posts: 132




Oh sad news...

The only idea I found is make an "American style marketing" in order to find more hands for this project.

Simmers should know your amazing work. Your Virtual cockpits and models are amazing, beautiful. The russian navigation is complex, a real challenge...very exotic for non-russian simmers.

I mean....make a video and or screenshots. Show the features of the model, panels, VC, navigation...to the people and request what you need.
With a bit luck, surely you will find collaborators for this project.


The best place to find developers is posting this amazing model i the showroom of:
http://www.fsdeveloper.com/forum
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PostPosted: Sat Jan 17, 2015 22:21 Reply with quote
Kirill
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Joined: 24 Dec 2006
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Location: Волгореченск




I will paint externals for myself, like on 86, without the specs and other such advanced stuff. And then release the model.

Current State:






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PostPosted: Sun Jan 18, 2015 01:28 Reply with quote
Tushka154
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Joined: 06 Oct 2014
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wow... very beautiful model Kirill. I hope some other developers will catch up with it as well.
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PostPosted: Tue Jan 20, 2015 01:15 Reply with quote
ce_zeta
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Looks very nice Kirill.

And as I said...If you want help, please post in FSDevelopers.
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PostPosted: Tue Jan 20, 2015 01:58 Reply with quote
Adonis
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Joined: 05 May 2011
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Location: Novi Sad, Serbia




Well, I think it's time to tell this about me here:

Kirill, I am a 3D modeler myself, but I have no experience with how VC's are made for FSX unfortunately, only scenery so far, but with help/tutorials, I could do it myself. I would have the time in about a month.

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PostPosted: Tue Jan 20, 2015 03:15 Reply with quote
Kirill
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Joined: 24 Dec 2006
Posts: 764
Location: Волгореченск




VC geometry is mostly completed. I don't need modeller there.
The main work there is creation and animation of gauges(3d gauges) and texturing. You can't help me with it. Because animation- is a big amount of xml-code linked to C++ code which is writed by Grei. This is collaboration work mostly -he give me variables from c- i write an xml-code and animate the gauges. And you can't take my place there by many reasons, but the communication reason will be the first one. It's very difficult to work with foreign-language speeking people in a team, I know it because I tryed.

And this is the reason why I will not post a topic at FSdevelopers, that I can read, write there, but we can't work with non-russian speaking developers, I can work a translater or modeller, but not both at the same time.

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PostPosted: Tue Jan 20, 2015 03:44 Reply with quote
Adonis
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Location: Novi Sad, Serbia




Kirill wrote:
VC geometry is mostly completed. I don't need modeller there.
The main work there is creation and animation of gauges(3d gauges) and texturing. You can't help me with it. Because animation- is a big amount of xml-code linked to C++ code which is writed by Grei. This is collaboration work mostly -he give me variables from c- i write an xml-code and animate the gauges. And you can't take my place there by many reasons, but the communication reason will be the first one. It's very difficult to work with foreign-language speeking people in a team, I know it because I tryed.

And this is the reason why I will not post a topic at FSdevelopers, that I can read, write there, but we can't work with non-russian speaking developers, I can work a translater or modeller, but not both at the same time.


I can help with texturing too, you have my deviantart portfolio in my profile for examples. And I'm not hard to work with, but it's your project so it's your call if you'll wait who knows how long or except the help you get, Especially since I speak Serbian, so Cyrillic isn't an unknown for me like it is with most westerners.

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PostPosted: Tue Jan 20, 2015 04:59 Reply with quote
Kirill
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Location: Волгореченск




Ok, Let's try. :-) Hope this will work. How can I access you except this forums? May be skype or Icq, or jabber? PM me and we can dicuss more about the files and "what we need to do".

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PostPosted: Tue Jan 20, 2015 12:05 Reply with quote
ce_zeta
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Kirill , Thank you very much for the explanation.
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PostPosted: Sun Feb 01, 2015 10:28 Reply with quote
Tushka154
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Any news?
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PostPosted: Sun Feb 01, 2015 18:18 Reply with quote
Kirill
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Location: Волгореченск




Working. Externals are almost complete.

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PostPosted: Mon Feb 02, 2015 00:09 Reply with quote
Tushka154
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Thanks for update : ) Nice to hear progress
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PostPosted: Tue Mar 24, 2015 15:41 Reply with quote
Tushka154
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Any news now? It's been a while. I hope everything ok.
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PostPosted: Tue Mar 24, 2015 16:41 Reply with quote
Kirill
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Location: Волгореченск




I can't say something good. External textures are "on hold" again because painter can't work on them during the business trip. And as he is a real aviation specialist, he has not ETA time, he simply doesn't know when he will be at home. Then he returns - the work will be continued.

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